top of page

All Posts


Post-Processing Analysis pt.6 - Survey Set-up & Results
Discussion of the survey used to answer: “What are the most effective methods to achieve an eerie mood using stylized 3D post-processing?”
Noah de Heer
Jun 258 min read


Post-Processing Analysis pt.5 - Creating the Hatching Shader
This blog post will briefly cover how I set-up the post-process material before moving onto the main focus - the attempt to achieve an 'eerie' look using the shader.
Noah de Heer
Jun 253 min read


Post-Processing Analysis pt.4 - Creating the Toon Shader
This post covers the development of the second post-process style: the toon shader. This is not a step-by-step guide, but instead an explanation and justification of the decisions made throughout the creation of the post-process style to achieve an 'eerie' look.
Noah de Heer
Jun 254 min read


Post-Processing Analysis pt.3 - Creating the Pixel Shader
This post covers the development of the first post-process style: the pixel shader. This is not a step-by-step guide, but instead an explanation and justification of the decisions made throughout the creation of the post-process style to achieve an 'eerie' look.
Noah de Heer
Jun 254 min read


Post-Processing Analysis pt.2 - Setting up the Project
This post discusses and justifies the decisions made in setting up the project scene.
Noah de Heer
Jun 115 min read


Post-Processing Analysis pt.1 - Stylized 3D Horror Games
This research explores post-processing in stylized 3D horror video games and how these post-processing methods are used to create the emotion of unease. This will be done by creating an interactive level in Unreal Engine 5.
Noah de Heer
May 148 min read
bottom of page
